Azeroth After Dark

Every Buff in WoW Forever: Food, Elixirs, Flasks, Potions and Class Buffs

Chapters

  1. Intro
  2. The rules
  3. Food
  4. Elixirs
  5. Flasks
  6. Potions
  7. Weapon buffs
  8. Class buffs
  9. World and camp buffs
  10. Stack it all
  11. Wrap up

Sources

Transcript

Want to hit harder, live longer and level faster in WoW Forever? Here's every buff you can eat, drink or get cast on you: what each one does, and how to get it. We'll go through eight kinds of buffs. Every number on screen comes straight from the in-game tooltips, with Wowhead's Forever guides and Blizzard's hotfix notes. First, the rules, because Forever changed some of them. Elixirs: in Forever, all elixirs stack with each other.

A damage elixir, a health elixir and a mana elixir can all run at once. Food: only one Well Fed buff at a time, so pick one meal. Flasks: one at a time too, but a flask lasts two hours and stays on when you die. Every potion shares one two-minute cooldown. And world buffs now do nothing inside a raid. Number two: food. If you buy only one consumable while leveling, Wowhead's guides say make it this one.

In Forever, every cooked food makes you Well Fed, and that adds five percent experience from kills, on top of the food's own stats. Sit and eat for ten seconds and it lasts fifteen minutes. But if you die, it's gone. Pick food for your role. Strength users: Smoked Desert Dumplings, twenty Strength from level forty-five. Agility users: Swiftstrike Steak at forty-five, then Forever's new Filet o' Flank at fifty-five, with twenty-five Agility and ten Stamina.

Casters: Nightfin Soup for spell damage, or Runn Tum Tuber Surprise for Intellect. Any role can use crit food: Grilled Squid gives one percent crit chance, and Cooked Glossy Mightfish gives thirty attack power. For questing, Westfall Stew and the new Sweetpaw Jam add fifteen percent movement speed, but only in Westfall and in Hyjal. How to get it: Cooking is a secondary profession, so it costs you no main slot.

Dumplings are one Sandworm Meat and one Soothing Spices. Or buy it on the auction house. Food only lasts fifteen minutes, so cooks keep it stocked. And the Gourmand Legacy perk doubles how long your food buffs last. Number three: elixirs. Since they all stack in Forever, take one for damage, one for health, and one for mana if you use it. Melee: Elixir of the Mongoose, twenty-five Agility and two percent crit from level forty-six.

Or Elixir of Greater Strength, twenty-five Strength. While you level, cheaper versions do the same job. Agility goes up in steps: Lesser Agility at eighteen, Agility at twenty-seven, Greater Agility at thirty-eight. Forever adds the Elixir of Ferocity at fifty-five: eighteen Strength and eighteen Agility in one drink. Casters: the Greater Arcane Elixir, up to thirty-five spell damage for an hour. Add a Mageblood Elixir for twelve mana every five seconds.

Forever has no Stamina elixir. Instead, the Fortitude elixirs raise your maximum health, up to four hundred with the Greater one. Also new at fifty-five: the Elixir of Cunning, twenty-five Agility and Intellect, and the Elixir of Wicked Regeneration, health and mana every five seconds. To make them, you need Alchemy, herbs and a vial. The Mongoose takes two Mountain Silversage, two Plaguebloom and a Crystal Vial.

Forever's new recipes come from its new trade factions: the Azeroth Commerce Authority for Alliance, and Durotar Supply and Logistics for Horde. You buy them with Merchant's Favor, and the best ones unlock at Friendly and Honored. Not an alchemist? Wowhead expects plenty of elixirs on the auction house while everyone levels Alchemy. And since November tenth, listing one costs as little as a copper.

Number four: flasks. A flask lasts two hours and stays on through death, but you can only have one. Forever's new flasks, from level fifty-five, give thirty Stamina anywhere. In Mount Hyjal, Hyjal Summit and the Barrow Deeps, they add two percent more hit, crit or haste. They need Alchemy at three hundred, a Death Lotus, a stack of herbs and an Imbued Vial. Where the recipes drop isn't known yet. Number five: potions.

Big change: healing potions are now made with First Aid, not Alchemy. Anyone can learn First Aid, and it makes everything from the Minor potion to the Major. The Major Healing Potion restores up to seventeen hundred and fifty health, and you learn it from a manual at First Aid two seventy-five. Mana users: the Major Mana Potion, up to twenty-two fifty mana. Forever also adds Alchemy combat potions: Frenzy Potions for attack power and Spellblasting Potions for spell damage, for thirty seconds.

Every potion shares one two-minute cooldown. A warlock's healthstone doesn't, so in a tough fight, use both. The same goes for a mage's mana gems. The Mana Ruby restores up to twelve hundred mana on its own cooldown. First Aid also makes new cures: poultices for diseases and tourniquets for bleeds. Pack a few for dungeons. Number six: weapon buffs. Sharpening stones for blades, weightstones for maces and staves.

The Elemental Sharpening Stone adds two percent crit for thirty minutes. Casters and healers use oils: Brilliant Wizard Oil for spell damage and crit, Brilliant Mana Oil for mana and healing. Mages get something new: imbue scrolls that work like a rogue's poisons, and they stack with a wizard oil. Rogues and druids have Thistle Tea: one hundred energy, instantly, on a five-minute cooldown. And since November tenth, shamans can run a weapon imbue and a weapon totem together, like Windfury Weapon with Windfury Totem.

Number seven: class buffs. They cost you nothing, and in Forever most of them last an hour. Arcane Intellect, Power Word: Fortitude and Mark of the Wild all last one hour. Their group versions cover your whole party and raid, but each one needs a reagent: Arcane Powder, a Sacred Candle or Wild Thornroot. Paladin blessings last an hour too. Might for attack power, Wisdom for mana, Kings for ten percent of all stats.

You get one blessing from each paladin. Priests add Divine Spirit, forty Spirit for an hour, which healers love for mana. And Forever made the big group buffs raid-wide. Battle Shout now reaches every party or raid member within twenty yards. So do Trueshot Aura, Leader of the Pack, and shaman totems like Strength of Earth and Grace of Air. So stand close to your warriors and totems, and don't be shy about asking for buffs.

A whisper costs nothing. Number eight: world and camp buffs. At the Darkmoon Faire, Sayge's fortune lasts two hours, and most players take the one for ten percent damage. But in Forever, world buffs like this one do nothing inside a raid, and the tooltip says so. Camps help too. An alchemist's Mana Well gives mana regeneration to everyone sitting nearby. Camp pieces share a one-hour cooldown, so place them where you'll rest.

So here's a full stack: one meal, your elixirs, a flask at max level, a stone or an oil, every class buff you can get, and potions saved for emergencies. That's every buff in WoW Forever. For more guides, follow Azeroth After Dark.